1st Annual Trunk or Treat

  • By Blog Owner
  • 05 Nov, 2013
We would like to thank everyone who stopped by and made our first annual Trunk or Treat event a huge success! We gave out candy to all of the trick-or-treaters that stopped by and had an absolute blast. The costumes were amazing and we are looking forward to seeing you all next year!
By Blog Owner 06 Jul, 2016
St Johnsbury Buick GMC was happy to be the title sponsor yet again for the 6th annual NVRH Radiothon! Every year we partner with NVRH to help raise funds to support the Community Health Fund Endowment. These funds address the root causes of poor health – the social determinants – like education, income and social policies. We couldn't be more proud to give back to our community in such an impactful way.
By Blog Owner 03 Jul, 2016
By Blog Owner 26 May, 2016
By Blog Owner 01 May, 2016
We support the Danville Boy Scouts every year during the Great Vermont Corn Maze's "Dead North" haunted maze show. They operate the concession stand at the end of the ghoulishly scary and fun maze. Please help us support them by purchasing a delicious hot dog, hamburg, hot chocolate, and more!
By Blog Owner 15 Apr, 2016
By Blog Owner 02 Apr, 2016
By Blog Owner 01 Mar, 2016
By Blog Owner 08 Sep, 2014
The St. Johnsbury School Music Department will be hosting its first annual 50's Drive-In Movie on October 10, 2014, from 7:30pm - 9pm! The event will raise money for over 100 students to go see Newsies on Broadway and dinner at the Hard Rock Cafe in Boston! St J Auto is excited for the kids opportunity and was happy to make a donation towards the event for their trip!
By Blog Owner 22 Jul, 2014
St J Auto and Saint J Subaru are proud sponsors of the Nick Sweet Racing Team AND the popular "Mechanical Bull" so we asked them to spend the afternoon with us and our customers so we can all meet them and check out their rides! Come to the dealership Saturday, Aug 2nd from 11am-1pm to enjoy a free burger and meet our drivers!
By Blog Owner 28 Apr, 2014
Remember those days where you would break up your school day with a friendly game of kickball? Come out and take a trip down memory lane...playing kickball! Registration will begin at 10 am and the first set of games will be played at 11 am. It's $100 per team of a minimum of 8 people (with at least 2 guys/girls per team).
Click here for a list of Rules and Regulations

WHEN: SUNDAY, JUNE 1, 2014
WHERE: LYNDON STATE COLLEGE Baseball/Softball Fields

DETAILS: REGISTRATION STARTS AT 10 AM * GAMES WILL BEGIN AT 11 AM

BBQ starting at Noon:Proceeds to Benefit Saint J Auto's Happy Feet
Awards to the 1st, 2nd and 3rd Place teams.
Prizes for the most creative uniform & MVP!

KICKBALL AT A GLANCE

Kickball is a simple game consisting of two teams, bases and a big red ball. Played like baseball, the object is the score more runs than the opposing team. In short, games are played with a minimum of 8 (and no more than 11) fielders, 5 innings, 2 base coaches, bouncies, no head shots, one base on an overthrow, forced outs, no ghost men, and bunting is allowed so get a good catcher on your team. The following rules will govern all kickball games. For the enjoyment of all, proper respect and civility is required of all participants toward one another. Fighting is not allowed or tolerated.

RULES & REGULATIONS:

PLAYING FIELD AND EQUIPMENT

1. THE PLAYING FIELD
The strike zone is a three dimensional irregular pentagon based on the shape of home plate and is one (1) foot in height. The front of the zone aligns with the front of home plate. The sides of the zone extend one (1) foot to either side of the plate. The back edges of the zone are one (1) foot from the back sides of the plate . The strike zone may not be marked by cones or other raised objects.

2. EQUIPMENT

2.01 The official kickball is the red Kickball, measuring 10 inches in diameter when properly inflated
to a pressure of 1.5 pounds per square inch.

2.02 All player attire is an extension of the player

OFFICIALS

3. REFEREES

3.01 Referees have jurisdiction over play and may:
a. call a time-out;
b. call off a game due to darkness, rain or other cause at the Referee's discretion;
c. penalize a player, including game ejection, for any reason. This includes but is not limited to
un-sportsman like conduct, fighting, delay of game and excessive verbal abuse. Ejected
participants must leave the field area and may not return to the game.

3.02 Referees have jurisdiction over play and must:
a. cancel the game if lightning is seen, or delay it until safe to continue;
b. keep a record of the final game score

PARTICIPANTS

4. TEAMS

4.01 Each game shall have two (2) participating teams: the Away team, which kicks first each inning,
and the Home team, which kicks last each inning.

4.02 While fielding, each team must field at least eight (8) and no more than eleven (11) players,
which must include one pitcher and one catcher at any time during the game.

5. BASE COACHES
Two members of the team at kick may coach first and third base, switching as needed with other team members to remain in the proper written kicking order.

GAME PLAY

6. REGULATION GAMES

6.01 Regulation games last five (5) innings.
a. In the event of a tie score at the end of the game, the game shall be marked as a tie.
b. If the Home team already leads the game when the bottom of the final inning is reached, that
team wins the game instantly and the game is over.
c. If the Home team takes the lead during the bottom of the final inning, that team wins instantly
and the game is over.

6.02 A game that is called off by the Referee after thee (3) full innings of play shall be considered a
regulation game. The game score at the end of the lat full innnig shall determine the winner.
Regulation games called off that end in a tie shall be marked as a tie.

7. PITCHING, CATCHING AND FIELDING
Balls must be pitched by hand. There are no restrictions on pitching style.

8. KICKING

8.01 All kicks must be made by foot or leg, below the knee. Any ball touched by the foot or leg
below the knee is a kick.

8.02 All kicks must occur:
a. at or behind home plate. The kicker may step on home plate to kick, however no part of the
planted foot may be in front of or cross the front edge of the home plate.
b. within the kicking box. The kicker must have at least a portion of the plant foot within the
kicking box during the kick. The kicker may line up outside of the kicking box.

9. RUNNING AND SCORING

9.01 Runners must stay within the baseline. Any runner outside the baseline is out:
a. Runners may choose their path from one base to the next, and may follow a natural running arc;
b. Runners are free to change course to avoid interference with a fielder making a play;
c. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their
established path.

9.02 Obstruction: Fielders must stay out of the baseline. Fielders trying to make an out on base may
have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within
the baseline, not making an active play for the ball, shall be safe at the base to which they were
running. Runners may choose to advance beyond this base while the ball is still in play.

9.03 Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is
kicked. A runner off base when the ball is kicked is out.

9.04 Hitting a runner's neck or head with the ball is not allowed, except when the runner is sliding.
Any runner hit in the neck or head shall be considered safe at the base they were running toward
when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball,
and is so called by the Referee, the runner is out.

9.05 A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first
touched by a fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is
out.

9.06 All ties will go to the runner. Runners traveling from home plate may overrun first base, and may
only be tagged out if actively attempting to advance to second base.

9.07 Base Running on Overthrows;
a. an overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive
play toward a player or base;
b. a runner may advance only one base beyond the base the runner is on or running toward when
the ball travels into foul territory;
c. one base on an overthrow is a restriction on the runner - not an automatic right for the runner to
advance;
d. if any fielder attempts to make an out prior to returning the ball to the pitcher, runners may
commence base running.

9.08 Running past another runner is not allowed. The passing runner is out.

9.09 A run scores when a runner touches home plate before the third out is made, EXCEPT that no
run can score when the third out is made during a force play situation, or when the kicker is put
out before touching first base. At the end of a game the team with the most runs wins.

9.10 When a base is displaced during play, any runner is safe while in contact with the base's
original and correct location. All displaced bases should be restored at the end of each play.

10. STRIKES

10.01 A count of three (3) strikes is an out.

10.02 A strike is:
a. a pitch that is not kicked and is not called a ball, that enters any part of the strike zone.
b. an attempted kick missed by the kicker inside or outside of the strike zone.

10.03 Foul balls never count as strikes.

11. BALLS

11.01 A count of four (4) balls advances the kicker to first base

11.02 A ball is:
a. a pitch outside of the strike zone as judged by the Referee where a kick is not attempted;
b. a pitched ball that does not touch the ground at least twice or roll before reaching the kicking
box;
c. a pitched ball that exceeds one foot in height from the bottom of the ball as it enters the
kicking box;
d. a pitched ball that exceeds one foot in height from the bottom of the ball at any time while
passing through the kicking box, prior to reaching the kicker;
e. a pitched ball that is higher than one foot at the plate.

12. FAIRS AND FOULS

12.01 A count of four (4) fouls is an out. Foul balls never count as strikes.

12.02 A foul ball is:
a. a kicked ball first touching the ground in foul territory;
b. a kicked ball first touching a fielder or Referee wholly in foul territory, while the ball is over foul
territory;
c. a kicked ball landing in fair territory, but touching the ground in foul territory on its own at any
time before crossing the 1st 3rd base diagonal;
d. a kicked ball landing in fair territory, then entering foul territory before crossing the 1st-3rd base
diagonal, and touching a fielder or Referee wholly in foul territory;
e. a kick made on or above the knee;
f. a kicked ball touched more than once or stopped in the kicking box by the kicker;
g. a kicked ball first kicked outside of the kicking box;
h. a kicked ball first touching a permanent object, such as a batting cage or fence

12.03 A fair ball is:
a. a kicked ball landing and remaining in fair territory;
b. a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base
diagonal
c. a kicked ball first touching a player or Referee in fair territory;
d. a kicked ball landing in fair territory, then touched by a participant in fair territory before touching
the ground in foul territory;
e. a kicked ball that touches a runner before touching the ground in foul territory;
f. a kicked ball that touches the kicker once outside the kicking box before touching the ground in
foul territory;

13. OUTS

13.01 A count of three (3) outs by a team completes the team's half of the inning.

13.02 An out is:
a. a count of three (3) strikes or four (4) fouls;
b. any kicked ball (fair or foul) that is caught by a fielder. Any part of the ball may incidentally
touch the ground during the act of catching and still be ruled an out if the fielder first displays
full control of the ball and maintains control after touching the ground;
c. a Force Out, being the tag by any part of a fielder's body of a base to which a runner is forced
to run, before the runner arrives at the base, while the fielder has control of the ball. The ball
may be touching the ground if the fielder displays full control of the ball while simultaneously
tagging the base;
d. a runner touched by the ball or who touches the ball at any time while not on base while the
ball is in play;
e. a kicker or runner that interferes with the ball;
f. a tag of a base by any part of a fielder's body, while the fielder has control of the ball, before the
runner originating at that base can tag-up as required due to a caught ball;
g. a runner off base when the ball is kicked;
h. a runner physically assisted by a team member during play;
i. any kicker that does not kick in the proper kicking line up;
j. a runner that passes another runner;
k. a runner outside of the baseline;
l. a runner who misses a base, as called by a Referee upon the conclusion of the play;
m. a runner who fails to properly tag up on a caught ball, as called by a Referee upon the
conclusion of the play;
n. a runner touched by the ball while on a base they are forced to vacate by the kicker becoming
a runner;
o. a player improperly occupying the sideline area after their team has been issued a warning.

14. BALL IN PLAY

14.01 Once the pitcher has the ball in control and retains possession on the mound, the play ends.
Runners who are off base at this time and in forward motion may advance only one base. Runners
who are off base at this time and not in forward motion must return to the base from which they
were running.

14.02 Interference is:
a. when any non fielder or non permanent object except a Referee or a runner, touches or is
touched by a ball in play in fair territory. This interference causes the play to end, and runners
shall proceed to the base to which they were headed;
b. when any runner on or off base intentionally touches a ball, or hinders a fielder. This interference
causes the play to end, the runner to be out, and any other runners shall return to the base
from which they came, unless forced to advance;
c. when any kicker intentionally touches a pitched ball by hand or arm before the pitch is called a
Ball or Strike, or intentionally touches a kicked ball to render it foul. This interference causes
the play to end, the kicker to be out, and any runners shall return to the base from which they
came .

14.03 During any play where a ball is popped or deflates significantly, that play shall be replayed with
a properly inflated ball.

15. INJURY AND SUBSTITUTIONS

15.01 In cases of injury or illness, a time-out may be requested for participant removal and
replacement with a teammate as a substitute. If the participant later returns to play, the participant
must be inserted in the same written kicking order position previously held.

15.02 If a player is ejected, injured, or becomes ill and cannot continue, the written kicking order will
continue in the same formation, less the removed player. There is no "automatic out" when the
removed player's spot in the order is reached.

15.03 Injured players who do not kick shall not play in the game.

15.04 Any player removed from the game for injury or illness must be noted on both team written
kicking orders and mentioned to the Head Referee.

15.05 The pitcher and the catcher positions may only be replaced once per inning each, unless injury
forces another substitution.

15.06 Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. There are no other allowable runner substitutions. A runner may be
substituted no more than twice during the game. Upon the second substitution, the player will be
removed from the game and no longer be allowed to participate.

16. OTHER

16.01 The spirit of these rules is to ensure a fun environment and participant enjoyment. All games
are to be played in a sportsmanlike manner.

Barbecue with all proceeds going to Relay for Life!


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